2012-10-10 (all times in Mountain Time Zone [-7]) 9:45pm - === BEGIN TEST - SERVER START === No lag at all, played great until... 10:39pm - *** BAD LAG: Snapshot Delta = 999 [885-1171] Game and spectate way laggy Many players stuck at spawn; some could move but like a slideshow Players from Washington, California, Utah, France, Mexico, Canada === SERVER RESET === 10:42pm One still had lag (snapshot spiking at 400 (from Washington) 3 Germany, 3 France, 5 USA, 1 Brazil 11:16pm - FNG_Ender complained of lag (player lives in the same area as the hosting server (USA | Utah)) ping 150; snapshot = 150-300 range 11:21pm - FNG_DirtyD player had the jitters, UI glitched where the FPS/ping/snapshot was showing ... Whenever you see "big jitter" below, it means the following ... Everyone's screen "jumped", often tearing the picture at some point, and their movement rewound to a previous point in time. Sometimes the snapshot delta spiked in the red, but often it was fast enough it wouldn't. 11:22pm - big jitter (everyone) 11:24pm - another big jitter (everyone) 11:26pm - another big jitter (everyone) 11:27pm - another big jitter (everyone) 11:28pm - another big jitter (everyone) 11:28pm - another big jitter (everyone) 11:31pm - another big jitter (everyone) - FNG_Ender spiked to 600 delta, then 1200 11:35pm - Score lag during a map transition 11:38pm - another big jitter (everyone) 11:38-11:44pm - lots of random jitters (everyone) - snapshots spike 11:48pm - another big jitter (everyone) 11:50pm - *** BAD LAG that happened at 10:39PM where the snapshot keeps climbing snapshot at 800+ for several players 11:51pm - snapshot climbing rapidly (1000 now) 11:52pm - stuck at spawns... 1xxx snapshot 11:54pm - ==== SERVER RESET === no lag the first map no lag the second map 12:43am - *** BAD LAG requiring server reset. Sync lag before the map started. 12:43am - ==== SERVER RESET === Macduffman noticing progressive snapshot delta increase +20ms/round 1:08am - *** BAD LAG 1:10am - ==== END OF TEST - CLOSED SERVER APP ====